Opusyan
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« le: Juillet 13, 2007, 04:21:06 » |
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General
* Resilience Rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage. * Corrected the damage modifier calculation for Resilience when the attacker has bonus critical strike damage. * Power Regeneration: Any effect which triggers a change in your rate of power regeneration (Mana, Rage, Energy, Focus) will now cause an immediate reward of some power at the old rate of increase, and then begin new “ticks” of power at the new rate approximately 2 seconds later. This was done to improve functionality of abilities such as Evocation and Innervate so that they did not have wasted “ticks”. * Mac Movie Capture: the Mac client can now capture in-game video to QuickTime movie files using a configurable choice of codec (H.264, Motion JPEG, or Pixlet), resolution, and frame rate. Two new entries have been added to the Key Bindings dialog for start/stop recording and for cancellation of a recording. For more detailed configuration options please see the Mac Options panel in game. Mac OS X 10.4.9 and QuickTime 7.1.6 or better are required. Not all machines have enough performance to smoothly capture video at high frame rates; end user experimentation will be required to find appropriate settings for each system. * Pets are now affected by Paladin greater blessings. * Non combat pets may not be selected as the target for spells or abilities. * Being attacked by guardians, such as summoned Treants, will no longer automatically causes neutral guards to attack you. * Meeting Stones can no longer be used to summon players that do not meet the level requirements.
PVP
* Items that are indicated as quest items in their tooltips and have a “use” or “equip” ability will not work in PvP arenas.
Druids
* Cat Form (Night Elf) melee attack range was too short compared to Tauren Cat Form and other attack ranges. It has been increased. * Cyclone: It is no longer possible to Cyclone two targets at the same time in the outdoor world. * Cyclone: Paladin Auras, Trueshot Aura, and Aspect of the Pack will now be automatically reactivated when Cyclone wears off of a victim who had one of the abilities active. * Enrage: If this buff is clicked off early, the armor penalty it causes will now be removed as well. * Enrage and Furor should no longer initiate combat, though it will prevent rage decay for the duration. * Entangling Roots: It is no longer possible to have Entangling Roots on two targets at the same time in the outdoor world. * Entangling Roots: It is no longer possible to have more than one rank of this spell active on a player. * Force of Nature: Using this spell in a neutral town will no longer cause its victim to be attacked by town guards. It also will no longer cause nearby party members to lose stealth. * Hibernate and Entangling Roots duration against PvP targets has been reduced to 10 seconds. * Hurricane: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. * Hurricane: A tooltip error in rank 3 has been corrected. * Lacerate: The damage from this ability will now stack properly when two different characters are applying Lacerate to a target. * Mangle: The duration remaining graphic will now display properly for Mangle after it has been refreshed on a target. It will also no longer sometimes apply the Mangle debuff to nearby targets when the Mangle victim is killed by Mangle. * Nature's Grasp: This ability can now trigger while the Druid is sitting. * Tree of Life: The party aura from this shapeshift now extends the full 40-yard radius as stated in the tooltip.
Hunters
* Aspect of the Cheetah: This ability will now cause Hunters to become dazed when struck while sitting. * Aspect of the Pack: This ability will now cause party members to become dazed when struck while sitting. * Aspect of the Viper: This ability has received a slight redesign. The amount of mana regained will increase as the Hunter’s percentage of mana remaining decreases. At about 60% mana, it is equivalent to the previous version of Aspect of the Viper. Below that margin, it is better (up to twice as much mana as the old version); while above that margin, it will be less effective. The mana regained never drops below 10% of intellect every 5 sec. or goes above 50% of intellect every 5 sec. * Freezing Trap and Scare Beast duration against PvP targets has been reduced to 10 seconds. * Hunter's Mark: The duration remaining graphic will now display properly for Hunter's Mark after it has been refreshed on a target, and will properly consume mana when recasting it to refresh its duration. * Kill Command will not charge the hunter mana if their pet is on passive. * Misdirection: Items used while Misdirection is active will now consume a charge correctly. * Steady Shot: The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged. * Volley: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. It also correctly consumes charges of Misdirection.
Mages
* Arcane Missiles: Some procs were not triggered by this spell and now will be (such as Eye of Magtheridon). The tooltip for this spell will now update correctly when a Mage is affected by spell haste. * Blizzard: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. * Dragon's Breath: The movement-slowing component of this spell is now properly considered a Snare. Immunity and clearing effects will now work properly with it. * Frost Nova: This spell is now affected correctly by area damage caps. * Molten Armor: This armor can now be triggered while the Mage is sitting. * Polymorph duration against PvP targets has been reduced to 10 seconds. * Slow: It is no longer sometimes possible to Slow two targets at the same time in the outdoor world. * Spell Steal now receives the proper amount of points from a stacked aura.
Paladins
* Blessing of Freedom cooldown increased to 25 seconds. * Blessing of Protection: This spell can no longer be cast on others when stunned. It can only be cast on self (to break the stun) under those circumstances. * Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 10 minutes. * Blessing of Sacrifice now has a 1-minute cooldown. * Consecration will now properly hit large creatures. * Greater Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 30 minutes. * Guardian's Favor now increases duration of Blessing of Freedom by 2/4 seconds. * Eye for an Eye: This ability can now trigger while the Paladin is sitting. * Hammer of Wrath cast time reduced to .5 seconds, global cooldown reduced to .5 seconds. * Illumination: Paladins will now correctly gain mana from this ability if they sit down to drink right after a healing crit, and receiving mana from this ability will no longer cause a Paladin who is sitting to stand up. * Judgement: The Judgement spells will no longer cause triggered effects to go off twice. * Redoubt: This ability can now trigger while the Paladin is sitting. * Reckoning: This ability can now trigger while the Paladin is sitting. * Righteous Defense: In some cases this ability would fail to work properly when the Paladin casting it had just been crowd controlled by a creature. That is now fixed. * Seal of Righteousness: The tooltip for this ability has been improved. It now displays a different number for one-handed weapons and two-handed weapons, and adjusts to the speed of your current weapon. It displays a single number, rather than a range of numbers for different handedness and speeds. * Seal of Vengeance: The damage from this ability will now stack properly when two different characters are applying Seal of Vengeance effects to a target. * Seal of Vengeance duration increased to 15 seconds. In addition, when Seal of Vengeance strikes a target that already has 5 applications you will cause instant Holy damage.
Priests
* Focused Power: This talent now increases the hit chance of all components of Mass Dispel correctly. * Inner Focus: This ability will no longer lose charges when Shadowguard or Touch of Weakness is triggered. * Lightwell: The heals from this ability are now increased by the bonus healing effects on the Priest. * Mass Dispel: The portion of this spell that removes immunity effects (Blessing of Protection, Ice Block, etc.), now has a chance to be resisted, and will display correctly to the combat log. It will no longer cause Rogues and Druids in Cat Form to lose stealth. * Mind Control: Creatures immune to this spell will now cause an immediate error message rather than make it seem like the spell succeeded with no effect. * Mind Control duration against PvP targets has been reduced to 10 seconds. * Pain Suppression: This talent will now reduce the chance for any buff on the Priest to be dispelled, rather than reduce the chance of dispelling buffs cast while it is active. * Prayer of Mending: This spell can no longer jump to an Imp with Phase Shift active. It will also no longer cause the healed target to stand up. * Prayer of Mending: This ability will now be triggered when a player takes damage from effects placed on friendly targets. * Shadowguard: This ability will now work properly even when the Priest is stunned, fleeing, or incapacitated. * Shackle Undead: It is no longer possible to have Shackle Undead on two targets at the same time in the outdoor world. * Surge of Light: This ability now properly grants its effects to one and only one casting of Smite each time it activates. Interaction issues with Inner Focus have been fixed. * Touch of Weakness: This ability will now trigger properly if struck while mounted.
Rogues
* Blade Flurry: This ability will now do damage to secondary targets when the primary target takes no damage due to a damage shield (such as Power Word: Shield). * Blind duration reduced to 8 seconds, cooldown reduced to 1 minute, Blinding Powder is no longer required to use. * Elusiveness now reduces the cooldown of Blind by 8/15 seconds. * Master of Subtlety: The bonus damage from this talent is now properly removed when a Rogue loses stealth from zoning. * Sap: It is no longer sometimes possible to Sap two targets at the same time in the outdoor world. * Sap duration against PvP targets has been reduced to 10 seconds. * Sword Specialization: This talent’s free extra attacks can no longer trigger additional extra attacks.
Shaman
* Earthbind Totem: This totem will no longer break Rogue stealth. * Earth Shield: It is no longer possible to Earth Shield two targets at the same time in the outdoor world. * Elemental Focus: The free spell triggered by a Lightning Overload will no longer consume this effect. * Flametongue Weapon: Damage lowered slightly on rank 6 so that it is never better than rank 7. * Focused Mind (Restoration) now reduces duration of Silence/Interrupt mechanics by 10/20/30%. * Lightning Shield: This ability will now work properly even when the Shaman is stunned, fleeing, or incapacitated. * Nature's Guardian: This ability can now trigger while the Shaman is sitting. * Totems: Totems that grant only friendly beneficial effects will no longer trigger attacks from neutral city guards.
Warlocks
* Banish, Seduction, Enslave Demon and Fear duration against PvP targets has been reduced to 10 seconds. * Drain Life: The tooltip for this spell will now update correctly when a Warlock is affected by spell haste. * Inferno: This spell will now cause the Infernal's attacks to put the Warlock into combat with neutral town guards. * Intercept (Felguard) will now cause damage to targets that are immune to stun. * Nether Protection: This ability can now trigger while the Warlock is sitting. * Nightfall: This ability can now trigger while the Warlock is sitting. * Rain of Fire: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. * Seed of Corruption: Dead targets will no longer be erroneously counted toward the damage cap on this spell. * Shadow Embrace: The effect from this talent will no longer last indefinitely if applied while charmed by an NPC.
Warriors
* A Warrior's Overpower will properly become available when one of his Sword Specialization procs is dodged by another player. * Bloodrage should no longer initiate combat, though it will prevent rage decay for the duration. * Bloodrage: Warriors no longer remain in combat indefinitely if this ability is active while zoning. * Devastate: The duration remaining graphic will now display properly for Sunder Armor after it has been refreshed on a target by Devastate. * Intercept will now cause damage to targets that are immune to stun. * Sword Specialization: This talent’s free extra attacks can no longer trigger additional extra attacks.
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